Weapon Improviser
Different values: 6
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object {Weapon Improviser}
    _id : string {Weapon Improviser._id} (all different values)
    folder : string {Weapon Improviser.folder} (same value: 'vo57FQBynPIhMFlT')
    img : string {Weapon Improviser.img} (same value: 'icons/sundries/books/book-red-exclamation.webp')
    name : string {Weapon Improviser.name} (all different values)
    system : object {Weapon Improviser.system}
        actionType : object {Weapon Improviser.system.actionType}
            value : string {Weapon Improviser.system.actionType.value} (3 different values)
                'passive' (x3)
                'action' (x2)
                'reaction' (x1)
        actions : object {Weapon Improviser.system.actions}
            [value] : integer {Weapon Improviser.system.actions.value} (same value: 1)
        category : string {Weapon Improviser.system.category} (same value: 'class')
        description : object {Weapon Improviser.system.description}
            value : string {Weapon Improviser.system.description.value} (all different values)
        level : object {Weapon Improviser.system.level}
            value : integer {Weapon Improviser.system.level.value} (5 different values)
                8 (x2)
                4 (x1)
                10 (x1)
                6 (x1)
                2 (x1)
        prerequisites : object {Weapon Improviser.system.prerequisites}
            value : array<object> {Weapon Improviser.system.prerequisites.value}
                Length: min=1 max=1
                Value type: object {Weapon Improviser.system.prerequisites.value.[]}
                    value : string {Weapon Improviser.system.prerequisites.value.[].value} (3 different values)
                        'Weapon Improviser Dedication' (x4)
                        'Improvised Pummel' (x1)
                        'trained in all martial weapons' (x1)
        publication : object {Weapon Improviser.system.publication}
            license : string {Weapon Improviser.system.publication.license} (same value: 'ORC')
            remaster : boolean {Weapon Improviser.system.publication.remaster} (same value: True)
            title : string {Weapon Improviser.system.publication.title} (same value: 'Pathfinder Player Core 2')
        rules : ignored (Foundry rules object) {Weapon Improviser.system.rules}
        traits : object {Weapon Improviser.system.traits}
            rarity : string {Weapon Improviser.system.traits.rarity} (same value: 'common')
            value : array<string> {Weapon Improviser.system.traits.value}
                Length: min=1 max=2
                Value type: string {Weapon Improviser.system.traits.value.[]} (2 different values)
                    'archetype' (x6)
                    'dedication' (x1)
    type : string {Weapon Improviser.type} (same value: 'feat')